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First Night of Heroic Antorus + a Catch Up!
JohnsonsmithGM 0 Comments · Likes · Like · 29th Nov 2017
Woah! It's been awhile since we've last posted on our own damn site (my bad, I spent a LOT of time out of town for work and everything got harder...), but we're still going on and kicking ass.

Since my last post, we downed Mythic Desolate Host, which was not a bad fight. While I didn't enjoy the addition of the Spear soaking, the bouncing of adds was a fun tweak. From there, we took a break from Mythic ToS to unwind before the next raid. In our off time, some of us got Glory of the Legion Raider (some easy achieves, some fun ones; shout out to Burning Bridges and overgearing Imagined Dragons so much), and then we got Glory of the Tomb Raider (SUPER fun; Maiden and DH were a blast and felt like a brand new fight, and even DI and Mistress were noticeably more enjoyable). It was a great time off from traditional raiding and we had a lot of fun doing what we normally would never have done.

However, now we've stepped into Heroic Antorus! Which has, so far, proven to be a great dungeon. We downed the first three tonight and made decent progress on Portal Master, getting her to 30% on our best pull. Right off the bat, the instance feels fresh and fun. It takes me back to NH and really makes me want to play the game again. I'm super impressed with everything I've seen and hope they don't let us down. The first boss is very simple, but the simple mechanics actually keep you decently active and attentive, but not in a deadly way; an enjoyable mix. I'm a big fan of the dogs, which I think are a great example on Blizzard's part about how to properly compose a fight without making it take 20 minutes or have 800 different abilities. Really well done. Again, the Antoran High Command feels novel. We actually haven't had a vehicle fight all expansion, and this one makes decent use of the mechanic. While spamming 1 repeatedly isn't fun, the vehicles don't have god awful movement mechanics, you aren't stuck in them the whole fight, and your secondary action, generally, is decently impactful. Portal Keeper begins to show the first repeated theme, big laser beams, and any sort of AoE interrupt is very highly praised, but the fight isn't bad. We weren't really seeing any crazy healing checks on the poison phase, but the adds posed a solid DPS check.

In other news, we're picking up recruitment again to gear up for Mythic Antorus, so the list to your left is up to date. Here's some images from our recent adventures:

Mythic DH:

Glory of the Legion Raider (ignore the scrub on the flying moose, he missed an achievement or six):

Glory of the Tomb Raider (had quite a few miss one or two achievements):

Heroic Worldbreaker:

Heroic High Command (forgot to get a Dogs screenshot):

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